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Dead by Daylight

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Matchmaking System Update

Since the release of the 10.1.0 update, which introduced our new MMR system, we've been closely monitoring matchmaking data and player feedback. Many of you have reported matches feeling unbalanced, with players of widely varying skill levels and playtimes being matched together.

The launch of the new MMR system required a global reset to all players' ratings, after which we expected players to quickly settle into ratings that reflected their skill level. Unfortunately, as our players have highlighted, that didn't happen as intended. After investigating, we identified a matchmaking parameter that was unintentionally broadening the range of potential opponents and teammates.

Adjusting Streak Weighting

This parameter relates to win and loss streaks. Originally, consecutive wins or losses would expand a player's matchmaking range, putting them into matches where the amplified impact on MMR would help them reach their appropriate rating more quickly. However, the configuration we used led to an overexaggerated increase in rating variance and a skill mix in matches that was wider than intended. We adjusted this parameter late last week to lower the weight that win and lose streaks have on MMR.

Early results are promising, showing less variance in player skill levels and an improvement in line with our expectations. We'll continue to monitor and validate matchmaking performance throughout the weeks ahead and encourage you to share your experiences here to support our ongoing investigation.

A Reminder on the MMR Reset

It's important to note that some players are still calibrating after the global reset in August. For example, if you haven't played as The Unknown since, your rating is not accurately set to reflect your skill level when playing as that Killer. Your first few matches with The Unknown are likely to feel unbalanced, but you should settle into your natural range. This is the case for each Killer as you progress through the roster.

Looking Forward

This change isn't a silver bullet, but it's an important first step of many toward the matchmaking experience we're working to achieve. The team is actively monitoring how this fix impacts matchmaking over time and is committed to making further adjustments as we investigate longer-term improvements to the system.

We appreciate your patience, and most of all, we appreciate your feedback! It was integral to identify last week's fix. Thank you for being on this journey with us, and we'll keep you informed as our matchmaking system continues to evolve.

81 📈 reactions
81 📈 reactions

It’s time to reveal your 2026 Design A Cosmetic Contest Winners!

Come and see the results below and join us in celebrating our Badge, Banner, Survivor Outfit, and Killer Outfit winners! We're excited to see these entries all come to life within the Fog and we hope you all are, too!

👉 Read on Reddit

134 CrowLove, 83 dead reactions
134 CrowLove, 83 dead reactions

:JaneBreakingNews: In-Game survey extended until Tuesday 29th 11 AM ET

The team would like your feedback through an in-game survey. The deadline to complete it has been extended to Tuesday the 29th at 11 AM ET. We encourage you to fill it in to give us more insight into your thoughts and opinions. :YunJinNote:

The 10.2.0 PTB is live

Featuring

  • Perk changes for you to test including Agitation and Iron Grasp, Spine Chill and This is Not Happening.
  • The new Survivor Intent System.
  • New changes to the Abandon Feature.

Patch notes ⬇️ Click here for BetaHub @role-name

Provide feedback

The Denuvo Anti-Cheat trial just went live on steam. Please share your feedback here ➡️ #channel

And read more about it here

Bugfix patch

Update 10.1.1 is live now

Click HERE for the patch notes :JaneBreakingNews:

@role-name

734 CrowLove, 551 💯 reactions
734 CrowLove, 551 💯 reactions

Special Update: Anti-Cheat Trials

We are excited to share more about our Anti-Cheat Trials, including an important trial starting on 2 September. Read our new blog to learn more about the Trials and how you can be involved!

Click here to read on Steam! @role-name

17 CrowLove reactions
17 CrowLove reactions

DLC release | Chorus of Sin

Update 10.1.0 is live now with: New killer: The Judgment New survivor: Aurora Stardotter

*Thank you for joining us on this journey. This is YOUR Chapter, and we couldn't have made it without you. The Chorus of Sin is out now. *

Click HERE for the patch notes :JaneBreakingNews: ↪️ Reminder that you can also report any bugs you find here in the Discord server ⁠#channel

@role-name

Last Friday, during the Chorus of Sin Discord Stage a spur of the moment joke was made about Streamers looking at their chat. We understand that this caused frustration and while we never intended for this joke to be the focal point of the Divine Light change, we'd love to give a little more context behind our thought process and ultimately, share an update on the visual indicator we had mentioned..

What we should have, and failed to mention clearly, is that the changes were there to assist with accessibility giving a short visual warning to Survivors that they are being sniped, due to the speed of the Divine Light and its ability to travel through walls. This is not something that will be happening at release however, we will be monitoring the need for it closely before proceeding, in the event that the increased aura reveal range on Divine Light is not enough. Chorus of Sin releases tomorrow and we will be monitoring the reception, and we hope you enjoy the first Community Chapter! @role-name

Discord Stage Live Now! 🔴

Tune in now on the Official Dead by Daylight Discord to hear directly from the Devs about what changes are coming soon!

Watch here ▶️ #channel

@role-name @role-name

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